Based in The Netherlands

Fabian Campuzano


Musician — Live Electronics Performer — Researcher

He develops interactive performance systems where sound, movement, and digital processes interact in real time.

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About

He develops interactive performance systems where sound, movement, and digital processes interact in real time. Coming from a background in instrumental performance and contemporary music, his work combines live electronics, motion-based interaction, and responsive technologies within performative environments.

His performances are reactive, immersive, and unrepeatable: the music emerges through real-time interaction between his instrument, his body, and custom-built systems developed as part of his artistic practice. His work explores movement, embodiment, improvisation, and the relationship between performer and responsive digital behavior.

Alongside his artistic practice, teaching and collaborative work have played an important role in his development, reinforcing his interest in experimentation and interdisciplinary exchange.

Watch Performance
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Research

Max/MSP AI Improvisation Python

AI Prototype for Improvisation and Ensemble Interaction

This project explores a virtual musical system designed for real-time improvisation and ensemble interaction. Developed in Max/MSP, the system listens to a performer, analyzes musical information in real time, and generates responsive phrases during performance.

The research focuses on interaction, unpredictability, and musical dialogue between performer and machine. As the system receives new material, it continuously reorganizes and transforms incoming information, producing evolving responses that influence the direction of the performance.

This work is part of a broader interest in responsive musical systems and performative technologies that react through listening, adaptation, and real-time behavior. The system remains in continuous development, with ongoing research into expanded interaction models and future integration with Python-based processes.

Watch The Virtual Musician — System Explanation
Watch Live Concert — System in Performance
Arduino OSC Sensors Solenoids

Interactive Systems for Performance

This research focuses on the development of interactive systems for live performance using Arduino, sensors, OSC communication, and real-time audiovisual processing. The work explores how movement, physical gesture, and performer behavior can be translated into sound, visuals, and mechanical response during performance.

Using Arduino together with Max/MSP/Jitter, these projects integrate motion sensors, wireless communication, generative audiovisual structures, and mechanical percussion controlled through solenoids. They are built from a performative perspective, where the interaction between body, instrument, and system becomes part of the musical language itself.

Ongoing research includes wireless mechanical percussion systems, movement-based interaction, responsive audiovisual environments, and autonomous performance behaviors. Through these projects, the investigation centers on how digital systems can operate as active and reactive elements within live musical situations.

Watch Wireless Percussion, Body Mapping & Mobile Control
Web Touch Motion Audience

Virtual Instruments and Interactive Performance Systems (IEM)

This ongoing research explores the development of virtual musical instruments and interactive performance systems accessible through web-based platforms. Performative environments where sound can be shaped through touch interaction, audience participation, and body movement.

The research has evolved across three stages: virtual instruments accessible through a browser or mobile device; live performance environments where audiences could influence musical parameters collectively using their mobile phones via QR-based interaction; and most recently, camera-based motion tracking where virtual instruments respond directly to physical gesture and performer movement in real time.

Across these different approaches, the central focus remains the same: developing accessible and performative systems where technology becomes part of a live musical dialogue between performer, audience, movement, and sound.

Watch Virtual Instruments — Live Performance Demo
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Publications

IRCAM Forum

Textural Exploration in Bufferless Granular Synthesis

This project explores an alternative approach to developing a granular synthesis system by omitting the traditional use of a buffer. Instead of storing and processing sound fragments in advance, grains are generated directly from the audio signal in real time. This method allows for a more immediate and dynamic interaction with the sound, opening new possibilities for live performance and real-time audio manipulation.

ITEA

Tuba + Live Electronics

The tuba, a relatively new instrument, has a rich harmonic sound and a wide dynamic range. Over time, extended techniques and preparations have expanded its possibilities. Similarly, live electronics has evolved since the 1960s, yet the combination of tuba and live electronics remains underexplored. This work examines the challenges and opportunities of this fusion, offering new repertoire and technical solutions for musicians interested in this emerging field.

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Recordings

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MC1

A performance for tuba, live electronics, and responsive musical systems based on the AI Prototype for Improvisation and Ensemble Interaction. The work explores instability, reaction, and real-time dialogue between performer and machine.

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Ehécatl 3

A work inspired by pre-Hispanic Mexican instruments and the symbolic relationship between wind, resonance, and space. Using live electronics, the piece creates shifting psychoacoustic environments that blur the perception of the sound source.

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Squint

Composed in a single morning, Squint explores fragmented perception and shifting perspectives through small sonic gestures, instability, and gradual transformation.

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Selected Performances & Presentations